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Comment on Unity Weta Toolsparent

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I see this as a long-term approach which will improve over time. Mocap can play a part, as can AI -- though I'm no expert in it, it's hard to argue with the results produced by tools such as Midjourney -- and other techniques.

The key point is tackling the animation "problem" from a new vantage point, as opposed to having an interface based on numerical interpolation as the final solution.

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