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Having also used both for several months each, I feel the same way overall.

I will say that Unity has better documentation and more learning resources due to the much bigger community around it, but I still found myself reimplementing several things that felt really basic on top of the various APIs.

Unreal's documentation can be really lackluster here and there and it can be difficult to find forum posts regarding specific topics, but after digging you often a function or component that is just the thing for your needs.

I'll agree that Unity had more and better tutorials, especially for beginners. But I found myself using the reference documentation more than tutorials and I liked the engine and blueprints docs in Unreal better, but maybe that's just me.

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