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I'm a long-term hobbyist Unity user, and I do not understand what I'm looking at. While I get that I'm not the intended audience, I'm coming from a "please start by explaining in clear terms why this is important, instead of assuming that if we're here, we already know" place.

This isn't really meant for current Unity users to use for additional features. This is to bring people into Unity who normally use 3dsMax, Houdini, After-effects, etc when making films and digital art.

From the sign-up page, this also doesn't seem to be a general access sort of thing. They want early adopters who already know a lot about this field of technology in order to give feedback and detailed bug reports.

One thing I would love to see is for Unity to catch up to Unreal when it comes to virtual studio applications. So far as I understand, there's no technical reason that people couldn't be tooling Unity to do the next Mandalorian.

Heck, even NerdForge used Unreal to create their virtual window on their new set. https://youtu.be/Vg1TGADF248?t=880

I know a lot of film studios actually use Unreal for animation and simulation these days, so I wonder if this is Unity trying to get in on that

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