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I already own it on Steam but I pulled the trigger on the iOS version, if not only to support Lucas Pope.

I still haven't played it, but I played through Revenge of the Obra Dinn a few years ago and read a lot of his blog posts from the development of the game, and I think the guy's an absolute genius.

The description of how he solved the dithering problem in Obra Dinn is mind blowing, and made me appreciate software as a craft, where you have a problem you chisel at for days on end.

Software as art and personal expression, rather than software as a deadline and meetings with your manager.

"Return of the Obra Dinn": https://obradinn.com/

Oops, yes "Return"

Obra Dinn is a fucking masterwork. Love this guy.

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