I already own it on Steam but I pulled the trigger on the iOS version, if not only to support Lucas Pope.
I still haven't played it, but I played through Revenge of the Obra Dinn a few years ago and read a lot of his blog posts from the development of the game, and I think the guy's an absolute genius.
The description of how he solved the dithering problem in Obra Dinn is mind blowing, and made me appreciate software as a craft, where you have a problem you chisel at for days on end.
Software as art and personal expression, rather than software as a deadline and meetings with your manager.
Comments
I already own it on Steam but I pulled the trigger on the iOS version, if not only to support Lucas Pope.
I still haven't played it, but I played through Revenge of the Obra Dinn a few years ago and read a lot of his blog posts from the development of the game, and I think the guy's an absolute genius.
The description of how he solved the dithering problem in Obra Dinn is mind blowing, and made me appreciate software as a craft, where you have a problem you chisel at for days on end.
Software as art and personal expression, rather than software as a deadline and meetings with your manager.
"Return of the Obra Dinn": https://obradinn.com/
Oops, yes "Return"
Obra Dinn is a fucking masterwork. Love this guy.