It sounds like they tried to remove failure modes, when they should instead have figured out a way to forgive failure modes after they occur. That way, players could still fail but it wouldn't result in a death spiral that wrecks the last hour+ of citybuilding.
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It sounds like they tried to remove failure modes, when they should instead have figured out a way to forgive failure modes after they occur. That way, players could still fail but it wouldn't result in a death spiral that wrecks the last hour+ of citybuilding.