I am unsure if I understand well, so just to clarify:
- Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind
- Cities:Skylines is built in C# using Unity as the game engine
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This looks really good, congrats.
I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.
I am unsure if I understand well, so just to clarify:
- Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind
- Cities:Skylines is built in C# using Unity as the game engine
Thanks :)
I missed a word or two :) yeah I meant CS being written in C#.
Why is that surprising? Isn't a typical engine for games?