I put a bunch of time in recently in getting decent at pyro and the main thing that pisses me off about the game as it is now is that there are a number of hard counters designed into the game system that are hard to overcome. For example, my game plan going against heavies, engineers, scouts and to some degree soldiers is "gee, I hope he's an idiot" which works sometimes but doesn't make me thrilled.
Probably this is the habits I learned on mediocre pubbie servers coming back to bite me, and I need to learn to be less aggressive all the time, but it still rankles.
As someone who plays Pyro a lot, there are two things to realize: playing (good) Pyro is hard, and pick your fights. Being a melee class, you have to know which battles you can win, and which you can't. So the "hope he's an idiot" approach may work, just judge your opponents before committing to the fight. Know how and when to use your airblast, secondary, and melee.
Yes, it can be rather annoying to play, but in the long run, it gets better. In organized matches, the Pyro is a rather critical part of the team. Both the Engineer and the Medic depend on him/her for their protection. If you get any satisfaction from helping your team, that makes it worth it.
Comments
I put a bunch of time in recently in getting decent at pyro and the main thing that pisses me off about the game as it is now is that there are a number of hard counters designed into the game system that are hard to overcome. For example, my game plan going against heavies, engineers, scouts and to some degree soldiers is "gee, I hope he's an idiot" which works sometimes but doesn't make me thrilled.
Probably this is the habits I learned on mediocre pubbie servers coming back to bite me, and I need to learn to be less aggressive all the time, but it still rankles.
As someone who plays Pyro a lot, there are two things to realize: playing (good) Pyro is hard, and pick your fights. Being a melee class, you have to know which battles you can win, and which you can't. So the "hope he's an idiot" approach may work, just judge your opponents before committing to the fight. Know how and when to use your airblast, secondary, and melee.
Yes, it can be rather annoying to play, but in the long run, it gets better. In organized matches, the Pyro is a rather critical part of the team. Both the Engineer and the Medic depend on him/her for their protection. If you get any satisfaction from helping your team, that makes it worth it.