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Comment on Clojure Plays Marioparent

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I think the second issue would be pretty hard to solve without doing something artificial like slowing down the computer a ton, and then trying to come up with an algorithm to, like, delay for processing time.

It is just the nature of computers that they do simple things very fast. Humans do complex things very slowly (but can actually do them). This is why we are friends, we complement each other.

Although I do wonder, if the paths were not made to such tight tolerances (using your input delay solution), maybe AI Mario would spend a little longer lingering in areas just to let things align nicely for less-tight jumps.

It's really not a time issue. The case is if the AI can pause mid game in a "safe area" to deduce an optimal path not just greedy/lookback

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