Comment on Clojure Plays MarioparentComments−pedrosorio3yI don't think making humans comfortable is the goal with respect to AIAccording to whom?AI in games, has historically been all about human comfort/enjoyment. Extremely good AI that seems "unnatural" to humans is usually not the goal.−tzot3yYou seem to talk about AI-controlled-NPCs in games, while GP starts from the article context about AI-controlled-PCs (player characters) and proceeds to generalize about using AI to solve problems outside games.−rootw0rm3yI think the point is that different people have different goals for "AI"
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According to whom?
AI in games, has historically been all about human comfort/enjoyment. Extremely good AI that seems "unnatural" to humans is usually not the goal.
You seem to talk about AI-controlled-NPCs in games, while GP starts from the article context about AI-controlled-PCs (player characters) and proceeds to generalize about using AI to solve problems outside games.
I think the point is that different people have different goals for "AI"