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Comment on Clojure Plays Marioparent

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I don't think making humans comfortable is the goal with respect to AI

According to whom?

AI in games, has historically been all about human comfort/enjoyment. Extremely good AI that seems "unnatural" to humans is usually not the goal.

You seem to talk about AI-controlled-NPCs in games, while GP starts from the article context about AI-controlled-PCs (player characters) and proceeds to generalize about using AI to solve problems outside games.

I think the point is that different people have different goals for "AI"

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