Yup, there's surely a ton of ways to compress that. Occlusion culling would be one, since you'd never see the insides of objects. For another, modulo atmospheric effects like fog and smoke, there'd be a lot of empty space between objects that even run-length encoding could compact quite a bit. I'm sure that even with lossless compression you could get it down to the petabyte range.
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Fortunately, i'd be willing to bet you could use some kind of Occlusion culling to compress that stream quite a bit.
Yup, there's surely a ton of ways to compress that. Occlusion culling would be one, since you'd never see the insides of objects. For another, modulo atmospheric effects like fog and smoke, there'd be a lot of empty space between objects that even run-length encoding could compact quite a bit. I'm sure that even with lossless compression you could get it down to the petabyte range.