I thought ray tracing was very branchy type code which is not suited for GPU. If I have a bundle of rays strike an object, they could all scatter different directions and end up following very different paths in the scene. Is it hard to make all rays execute the same code at the same time?
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I thought ray tracing was very branchy type code which is not suited for GPU. If I have a bundle of rays strike an object, they could all scatter different directions and end up following very different paths in the scene. Is it hard to make all rays execute the same code at the same time?