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Comment on Ask HN: What is the most complex software that you have built/worked on?

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A videogame that runs at 60fps with a custom engine in c. And it didn't even use real physics. Only hacks and approximations but it was lovely.

hacks and approximations Otherwise known as "heuristics". Otherwise known as "making a damn good guess". You don't always need precise math to get something done. I once wrote a program to estimate the average volume level in a WAV file. It was just a process of taking samples at different points in the file and then making a good guess. I compared with another program which used complex math to estimate the average volume. Neither approach achieved 100% accuracy. Maybe 80% overall.

I totally agree. When I had first looked at the math I could not for the life of me figure it out. But eventually - through lots of testing - came to a comfortable approximation of what I needed to achieve and I was fairly happy with it.

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