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Comment on Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project

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The real point of this blogpost isn't Wireworld itself, but how Hoot enabled making this Wireworld demo. [..] The last time we talked about Hoot (our Scheme->WASM project) we talked about directly compiling Scheme to WebAssembly. This is of course the higher level goal of Hoot: since Spritely's tooling is written in Guile Scheme, we want Spritely to be in the browser, and compiling Scheme programs themselves to WebAssembly is a great way to accomplish that goal.

https://gitlab.com/spritely/guile-hoot

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