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Comment on Ask HN: Why do so many VR games move the camera now?

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Moving with a joystick rather than 'teleportation' style movement used to make me sick. After practicing it for a while though that eventually went away and I find games are much more fun / playable that way now.

Strangely I don't hear people talking about this as much now and I've wondered why.

One guess is that maybe the higher the quality of the headset the less pronounced the effect.

Another odd thing I'll note is that in the early days of FPS flat screen shooters this also used to happen. I can remember people talking about it at the time, but also if you read Masters of Doom they talk about how early players and developers would play with a trashcan next to their PC and in the middle of the game get so nauseaus they had to puke.

No idea why this effect became less prevalent with flat screen games then, or (seemingly) VR games now.

Joystick movement personally never made me feel sick but it would sometimes nearly make me fall over. Turns out having your environment suddenly shift without moving can make your body react appropriately by trying to catch its balance.

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