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Comment on Ask HN: Why do so many VR games move the camera now?

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Purely speculative, but I suspect quite a number of vr players have gotten used to the floating movements. Some vr games are just vastly better using floating movements, especially FPS games. Look at Pavlov VR for example, it's honestly the best movement I've ever used in VR, but it requires the player to overcome the motion sickness introduced by the floating movement. And if players are getting used to it, I'm guessing new games have an easier time utilizing that?

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