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Comment on Ask HN: Why do so many VR games move the camera now?

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In RE:Village it's funny that whenever you are thrown onto the ground (you are being thrown around a lot), from your perspective it looks like your body is sank in it, with just head sticking out. I don't think this can be avoided in such cases. Like in this one, the only way to remain synced to what's happening in VR would be to lie down or collapse IRL, I personally don't need this level of immersion. On the contrary, many people said they got used to "VR legs" over time and no longer feel sick - according to them, the key is to be gentle and take a break instead of pushing through it when you feel sick.

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