This is very cool. It would be nice if you could aim precisely on the cue ball to impart spin onto it. Also a free form sandbox where you could place different balls down and setup your own scenarios to play would make this incredibly replayable. Great work!
You actually can impart spin right now with an undocumented feature. Use WASD to move the bridge hand and/or IJKL to move the grip hand. You can even play jump shots by elevating the bridge hand a lot and increasing the speed with +. The UI does get very awkward though, so all that needs work.
Ball-rail interactions need some tuning though. Things generally work, but they don't feel right to the experienced eye, so I don't want to set up more elaborate scenarios yet.
It will be very cool to be able to play through scenarios and figure out the most reliable route etc.
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Comments
This is very cool. It would be nice if you could aim precisely on the cue ball to impart spin onto it. Also a free form sandbox where you could place different balls down and setup your own scenarios to play would make this incredibly replayable. Great work!
Yeah, that's definitely in the plan.
You actually can impart spin right now with an undocumented feature. Use WASD to move the bridge hand and/or IJKL to move the grip hand. You can even play jump shots by elevating the bridge hand a lot and increasing the speed with +. The UI does get very awkward though, so all that needs work.
Ball-rail interactions need some tuning though. Things generally work, but they don't feel right to the experienced eye, so I don't want to set up more elaborate scenarios yet.
It will be very cool to be able to play through scenarios and figure out the most reliable route etc. .