There is probably about one mud server implementation per active mud player at this point. For some reason they are extremely popular to write, even though mud playing is a tiny tiny niche.
Meanwhile the active muds are all running on systems decades old because player community, governance, lore, and writing quality is what keeps people playing them not server language features.
Spot in, yeaaahhh. It's a fun & enticing spinning up worlds & their undergirding, and muds are an approachable target!
I'd love to see muds evolve that are scripting/ai friendly. If development is so fun, why not play around with having a wonder api and/or sdk for your mud, to let people control & grow a character or characters programmatically?
Comments
There is probably about one mud server implementation per active mud player at this point. For some reason they are extremely popular to write, even though mud playing is a tiny tiny niche.
Meanwhile the active muds are all running on systems decades old because player community, governance, lore, and writing quality is what keeps people playing them not server language features.
Spot in, yeaaahhh. It's a fun & enticing spinning up worlds & their undergirding, and muds are an approachable target!
I'd love to see muds evolve that are scripting/ai friendly. If development is so fun, why not play around with having a wonder api and/or sdk for your mud, to let people control & grow a character or characters programmatically?