It's a matter of resources and time imo. Blender is currently about thirty people and started in 1994; Krita and Gimp are each currently four people and both started in 1998. (Also, 3D graphics turned out to have a Blender-shaped hole--it's arguably the first generalist's creation app--while the 2D painting space has gotten pretty crowded since the 1970s.)
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Anyone know why open source Photoshop replacements dont get traction like Blender has for 3d?
Krita is good. Gimp is bad. Nothing seems to be as good as Blender is for 3d, but the problem set is undeniably simpler.
It's a matter of resources and time imo. Blender is currently about thirty people and started in 1994; Krita and Gimp are each currently four people and both started in 1998. (Also, 3D graphics turned out to have a Blender-shaped hole--it's arguably the first generalist's creation app--while the 2D painting space has gotten pretty crowded since the 1970s.)