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Comment on Show HN: SineRider, a math puzzle gameparent

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I went into the dev tools, searched around a bit, put a breakpoint in a promising location in Walker.js, hit the breakpoint, and changed the value of walkSpeed to something larger than its default of 1. I don't know whether I've now made some future thing break, but it makes the interminable cutscene a little more tolerable.

Shouldn't break anything. We are adding a way to skip the cutscenes. That's been on the feature list for a while, but we've been rather buried just trying to get the rest of the game playable :')

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