For some content I agree with you. For example, a heart warming story about a girl losing her mother to alcoholism and how she coped. I don't want to read that from an AI. The literal exact same story feels different if I know an Ai built it.
In contrast, a new virtual world for GTA 8 -- I don't care if that is from an AI or a human. I feel like either could be just as immersive as the other.
I actually agree with this. Probably because virtual worlds are already ahuman to begin with. They're artificial, machine worlds and so there's nothing lost by having them generated by machine.
I certainly don't find things particularly meaningful in the folds of a terrain, the placement of trees, or the exact shape of a background building. This is all 'canvas' and I pretty much assume a computer did most of the work with humans doing some combination of providing input and output to the program. If AI took this over entirely, I don't think it would change anything.
However, placing particular buildings, terrain features, or what-have-you can be meaningful. A bar next to a church may be cliché, but if a human did it, there is meaning to be had; if an AI did it, it's just two buildings and either a coincidence or the same cliché that the AI has learned.
Put another way, I think virtual worlds function as both canvas and art. AI handling the canvas doesn't change anything for me. AI handling the art, does.
Comments
For some content I agree with you. For example, a heart warming story about a girl losing her mother to alcoholism and how she coped. I don't want to read that from an AI. The literal exact same story feels different if I know an Ai built it.
In contrast, a new virtual world for GTA 8 -- I don't care if that is from an AI or a human. I feel like either could be just as immersive as the other.
I actually agree with this. Probably because virtual worlds are already ahuman to begin with. They're artificial, machine worlds and so there's nothing lost by having them generated by machine.
I think I agree, but I'm less certain.
I certainly don't find things particularly meaningful in the folds of a terrain, the placement of trees, or the exact shape of a background building. This is all 'canvas' and I pretty much assume a computer did most of the work with humans doing some combination of providing input and output to the program. If AI took this over entirely, I don't think it would change anything.
However, placing particular buildings, terrain features, or what-have-you can be meaningful. A bar next to a church may be cliché, but if a human did it, there is meaning to be had; if an AI did it, it's just two buildings and either a coincidence or the same cliché that the AI has learned.
Put another way, I think virtual worlds function as both canvas and art. AI handling the canvas doesn't change anything for me. AI handling the art, does.