I wonder if it's the Radio Shack problem. Why make only a little money selling electronics components when you can make a lot more money with the same resources selling cell phones? See also adventure games based on new IP vs. FPSes based on Star Wars IP.
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Interesting that the Wiki entry continually calls out a commercial failure and goes on to say:
Total cumulative worldwide sales are estimated
between 100,000 and 500,000 units. [61] The game is commonly considered a commercial
failure, [62][63][64] even though LucasArts has stated that "Grim Fandango met domestic expectations and exceeded them worldwide".
I wonder if it's the Radio Shack problem. Why make only a little money selling electronics components when you can make a lot more money with the same resources selling cell phones? See also adventure games based on new IP vs. FPSes based on Star Wars IP.