I made a pretty cool semi-idle game recently, in the spirit of Progress Quest. It's called "Console Quest" and runs from the terminal.
It's a simple RPG where your characters fights monsters and completes quest achievements without your input, but you get randomized chances to visit the merchant or medic, which largely determines your fate. It seems simple at first but it's harder than it seems as the game moves on.
I made it just for fun one night, and found it strangely addictive all on my own while testing because I'd want to keep playing even after verifying the thing I was testing.
P.s. my high score is 356 days in game. not sure it's possible to get higher, you get wiped out quick.
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I made a pretty cool semi-idle game recently, in the spirit of Progress Quest. It's called "Console Quest" and runs from the terminal.
It's a simple RPG where your characters fights monsters and completes quest achievements without your input, but you get randomized chances to visit the merchant or medic, which largely determines your fate. It seems simple at first but it's harder than it seems as the game moves on.
https://github.com/donuts-are-good/consolequest
I made it just for fun one night, and found it strangely addictive all on my own while testing because I'd want to keep playing even after verifying the thing I was testing.
P.s. my high score is 356 days in game. not sure it's possible to get higher, you get wiped out quick.
It'd be my pleasure if anybody wants to play :)
Sounds interesting! Do you have screenshots of what the TUI looks like anywhere?
at the top of the readme in the link there's an asciinema screencast of the gameplay
edit: https://asciinema.org/a/Iu5Vu6S2j9IAPSenvH8ZU3OX2