For small games I really think it's easier to just use C++/SDL or whatever language and framework one is familiar with and go from there. A simple 2D RPG might be the most one can complete in a reasonable amount of time (say a few months) but once you have an engine you can "reproduce" quickly.
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For small games I really think it's easier to just use C++/SDL or whatever language and framework one is familiar with and go from there. A simple 2D RPG might be the most one can complete in a reasonable amount of time (say a few months) but once you have an engine you can "reproduce" quickly.