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What makes a game “big” or “small” in this case?

I’m wondering, because I was going through my steam library after reading this, just looking at the games I play and trying to fit them into “small” and “big” and while many seemed obvious, many were also hard to tell.

Is it the size/scale of the development (i.e. indie vs AAA)? The mechanical complexity? the graphical complexity? The volume of content? The size on disk? maybe some combination or something else entirely.

The mechanical complexity? the graphical complexity? The volume of content?

Yes, yes and yes.

The size on disk?

Indirectly, sometimes. Also, how polished a game is.

At the end of the day, people severely underestimate the last 10% -- which take about 3-30 times as long as the first 90% -- of creating a game. Creating a bare minimum Binding of Isaac clone can be done in 48 hours. Creating a full sized Binding of Isaac competitor will take at least a year of full time work of someone who knows what they're doing.

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