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This happens to me with _any_ project if I don't:

- set a clear time boundary and a date, typically by estimating chunks of the work, it's better to make wrong estimations than to yak shave the crap out of something for way too long

- write down the goals and non-goals.

- make a clear, simple high-level design, including trade-offs and cutting corners to meet the goals

- implement vertically, get something going fast

Stuff like that...

Basically with an open ended, creative endeavor I absolutely need to restrict myself much as I can stomach. At least in cases where I actually _want_ to finish a project and know what its goals are. In many cases exploration and playing with code and techniques is the goal itself and that's OK.

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