Skip to content

Comment on How to make good small games

Comments

I truly do believe that small games can be good. I know plenty of small games and pretty much the only games I have really loved in the last few years are small. But I don't agree with "A game's quality is independent from its scale". I actually think making a small game good is much harder. If you have fewer dials to tweak, it's harder to come up with a configuration you haven't seen a dozen times already. Especially not one that works. Most of the ideas that I want to work on are larger games, because I don't have any ideas for small games that I imagine to be good. I wish I had them. I have made a bunch of games and also many game jam games (i.e. smaller games - maybe 15+? - see here: https://theshoemaker.de/projects), but I think none of them are actually good. Nothing like the tiny games other people have made, that I adore. That is a level of mastery I have simply not reached (yet?). Of course I am aware that I can just try more things, because the stakes are lower, but you need a critical amount of falling-in-love with an idea to even start and all the ideas I do fall in love with are for larger games.

I actually think making a small game good is much harder.

"I apologize for such a long letter - I didn't have time to write a short one."

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.