What WoW was and what it is now are different things.
WoW vanilla was an MMO, WoW Burning C was basically moving towards the disney land model and away from the mmo.
The overall business model has acknowledged the power of the Zynga model, and all actions so far have been moving towards Zynga's model and not away.
It's the difference between building a game to sell an "experience" to a customer, and building a game to maximize the amount of revenue generated from each player.
Imagine if film makers stopped trying to make good movies and instead focused on making movies where you had to pay more money to see the ending of a movie, or perhaps to pay to see a different ending to a movie. You'd sit down in a theater and then right at the climax of the movie you would have to pay more to continue watching.
Then making movies would be less about making a "good" movie and more about creating the best hook to get people to pony up more cash.
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What WoW was and what it is now are different things.
WoW vanilla was an MMO, WoW Burning C was basically moving towards the disney land model and away from the mmo. The overall business model has acknowledged the power of the Zynga model, and all actions so far have been moving towards Zynga's model and not away.
For a non-gamer, can you explain the difference?
It's the difference between building a game to sell an "experience" to a customer, and building a game to maximize the amount of revenue generated from each player.
Imagine if film makers stopped trying to make good movies and instead focused on making movies where you had to pay more money to see the ending of a movie, or perhaps to pay to see a different ending to a movie. You'd sit down in a theater and then right at the climax of the movie you would have to pay more to continue watching.
Then making movies would be less about making a "good" movie and more about creating the best hook to get people to pony up more cash.