The market's moved elsewhere, developing a triple-A game of any genre takes roughly the same amount of effort, however strategy has a small overall market share compared to FPS, RPG, mobile, etc. FPS games might have around an 8x larger market, but don't take 8x as much effort to build, so that's what gets approved.
Couple that with studios (or publishers...) often preferring to re-skin their existing IP and you get Call of Modern Warfare XVII: Rehash Edition, or Skyrim for your Smart Fridge.
Yeah I think that an indie studio would be best placed to thrive in that genre. If they could create an RTS that scratches the itch just right, the lack of big name competition would probably be an advantage that would make it easier for them to make a splash.
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The market's moved elsewhere, developing a triple-A game of any genre takes roughly the same amount of effort, however strategy has a small overall market share compared to FPS, RPG, mobile, etc. FPS games might have around an 8x larger market, but don't take 8x as much effort to build, so that's what gets approved.
https://www.statista.com/statistics/189592/breakdown-of-us-v...
Couple that with studios (or publishers...) often preferring to re-skin their existing IP and you get Call of Modern Warfare XVII: Rehash Edition, or Skyrim for your Smart Fridge.
Makes sense. Do you think there's space for an indie shop to make a successful RTS? Successful being, say, $1M in sales?
Yeah I think that an indie studio would be best placed to thrive in that genre. If they could create an RTS that scratches the itch just right, the lack of big name competition would probably be an advantage that would make it easier for them to make a splash.
Stormgate is being hyped p hard as the next big indie RTS.