Skip to content

Comment on MarioGPT Uses AI to Generate Endless Super Mario Levels for Freeparent

Comments

A lot of roguelikes (e.g. Dcss) do this as well. I'd be interested to see a game with truly random procedurally generated levels, though the levels may end up being repetitive and mundane.

I don’t believe that’s true. DCSS is mostly true procedural generation from a seed against constraints. There however some special fixed layouts for final floors, and small predefined vault rooms.

I've played an absolute fuckton of DCSS and it is true. There are small "blocks" that you'll see over and over that are exactly the same. The best example I can give is the room Crazy Yiuf hangs out in with the tree hallway leading to it.

That is a vault

Edit: not to be confused with the Vaults floor*

Vaults are custom handcrafted rooms.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.