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Comment on Simple Physics-based Flight Simulation with C++

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One of the citations is brihernandez/SimpleWings; Hernandez is better known as indie dev Why485, creator of Tiny Combat Arena, a throwback flight sim to the A-10 Cuba era. (Of course the reborn MicroProse picked it up.) https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

Why's GitHub repo is full of useful things for game devs, especially Unity but also C++. https://github.com/brihernandez/Ergo is maybe most relevant to this post for being a C++ implementation of a basic 3D space shooter engine built on raylib.

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