Neat, thanks for releasing this tool! I've had luck with i2 loc in other projects, but will take a look at this next time. Also, to shamlessly co-opt this thread, you might be interested in a tool I wrote a while back: https://github.com/aschearer/LocWarden
It's sort of like lint for loc files, catching common translation errors I've come across as well as helping generate common loc assets e.g. Steam store markup.
Nice! I'll take a look at that. Loc is funny because there are clearly tons of tools (both paid and free), but it's not that hard of a problem so it's easy to have the "not invented here" mentality and just do it yourself! I hoped by writing it up in a very Unity-specific way, I'd save some people some time even if they use another tool or write it themselves.
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Neat, thanks for releasing this tool! I've had luck with i2 loc in other projects, but will take a look at this next time. Also, to shamlessly co-opt this thread, you might be interested in a tool I wrote a while back: https://github.com/aschearer/LocWarden
It's sort of like lint for loc files, catching common translation errors I've come across as well as helping generate common loc assets e.g. Steam store markup.
Nice! I'll take a look at that. Loc is funny because there are clearly tons of tools (both paid and free), but it's not that hard of a problem so it's easy to have the "not invented here" mentality and just do it yourself! I hoped by writing it up in a very Unity-specific way, I'd save some people some time even if they use another tool or write it themselves.