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If mobile support is important, the Vulkan 1.0 feature set is basically all you can hope for unfortunately, with or without WebGPU inbetween.

For WebGPU it was the right decision to select the base feature set for the biggest possible reach. Desktop-GPU extensions can still be added on top when the need arises.

Android Baseline profile is Vulkan 1.1.

Just like it happened with WebGL, I bet WebGPU will stay at 1.0, and maybe around 2032 we might eventually get WebGPU 2.0 with the native capabilites available 2023.

How many Android versions does this go back though? (I can only find the baseline profiles for 2021 and 2022).

The ones that matter when Vulkan became a required API on Android, Android 10 onwards.

https://source.android.com/docs/core/graphics/implement-vulk...

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