Thanks for the suggestion! I will check it out. Voxels are definitely interesting :)
At first glance, this does look like it will be a great resource. Even just having high-quality examples of how to configure Cargo and etc. boilerplate will save me a lot of hours.
Doesn't look like they target WASM at all, though. I wonder what the main concerns were/are?
I know WASM is used for the scripting system. WASM isn't really on my radar right now, so I can't offer advice, but I do know there are at least good Rust resources regarding WASM. Also, the Veloren team is really responsive on Discord, so that might be worth looking into.
The rendering systems are fully separated from game logic systems, so it's at least got that going for it
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Thanks for the suggestion! I will check it out. Voxels are definitely interesting :)
At first glance, this does look like it will be a great resource. Even just having high-quality examples of how to configure Cargo and etc. boilerplate will save me a lot of hours.
Doesn't look like they target WASM at all, though. I wonder what the main concerns were/are?
I know WASM is used for the scripting system. WASM isn't really on my radar right now, so I can't offer advice, but I do know there are at least good Rust resources regarding WASM. Also, the Veloren team is really responsive on Discord, so that might be worth looking into.
The rendering systems are fully separated from game logic systems, so it's at least got that going for it