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Comment on Eye of the Beholder: C64 Port

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At first I did not understand if and how they managed to fit a running game into 64K. My original thoughts were that a memory expansion would be required.

But now that the source and release are available it makes sense - the game runs on/as a cartridge, which means that static data can be pulled almost as fast as if it was in memory.

It is nevertheless an outstanding achievement, the graphics are simply stunning, and the automapping feature is a nice addition. And it still all fits into 1 MB (IIRC the original PC game came on two disks)!

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