Grimrock 2 was probably too hard, I have the same problem with a lot of these games I eventually get to a point where I am aimlessly doing things that may work or things I've missed and after several hours I either give up or check on-line for a cheat. It would be good if there was some code looking for this or a timed thing which drops a hint in-game to make the task more obvious to get to the next step
It was not easy, though I didn't find it too hard. Possibly only the desert and a place with lots of walking mushrooms were challenging. I think it was still possible to find a quiet corner to rest in both. Running away also worked :)
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Grimrock 2 was probably too hard, I have the same problem with a lot of these games I eventually get to a point where I am aimlessly doing things that may work or things I've missed and after several hours I either give up or check on-line for a cheat. It would be good if there was some code looking for this or a timed thing which drops a hint in-game to make the task more obvious to get to the next step
It was not easy, though I didn't find it too hard. Possibly only the desert and a place with lots of walking mushrooms were challenging. I think it was still possible to find a quiet corner to rest in both. Running away also worked :)