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>4. Build something someone uses: build something, anything, that at least one person other than you finds useful enough to use it at least 5 times. It doesn't have to look good or change someone's life. In fact, it shouldn't. Just find someone with a problem that recurs every once in a while and build something that solves that problem for them. Learn both how easy and how hard that is.

Very much agree with this, but I'd add to SELL that solution you built. App stores make it insanely easy to sell and (sorta) promote a minimum viable app.

I did this with Reddit Notifier, a simple Mac OS X app that gives your menubar the same "orangered" envelope you get on Reddit:

Reddit Notifier: http://itunes.apple.com/us/app/reddit-notifier/id468366517?m...

That "wow, people will pay real money for this little app I made" mindset goes a long way towards encouraging your loftier startup/technology goals.

Wow, I'd love to know if you're really get sales for this at $1.99?!!

Yeah, it normally bring in enough for a coffee or lunch every day. Nothing to brag about, but the key is getting that passive income mentality.

Eating lunch for "free" is not something to be sneezed at. I'd say it's good for such a simple app. Thanks for the data point.

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