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Comment on AI and the Future of Pixel Artparent

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I think the main issue with cartoony generation is that professional animators, are not being tasked with "here is famous character Mickey Mouse that's omnipresent in your source data, now draw him on the moon wearing a hat", they're being tasked with something where the source material is a couple of concept images possibly at lower fidelity than the desired end output (and the task might well be much more specific, and the art directors considerably more pedantic about the quality and consistency of the lines than the average hacker typing in magic incarnations to get something resembling fantasy art for their blog). Of course, if you want to make memes of Mickey Mouse wearing a hat on the moon, or Mickey Mouse at the White House with a hammer and sickle, or an anime-style Mickey Mouse, AI cartoons may well be plenty good enough already.

There's a role for AI in filling in gaps, but illustrators remain essential in creating the basic style to extrapolate from and even more so in professional quality work (And to some extent, other procedural generation techniques were able to fill gaps up before cutting-edge NNs - the stampede of wildebeest in the 1994 Lion King was procedurally generated from a handful of models for example)

DreamBooth works with just 4 input images.

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