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Comment on AI and the Future of Pixel Artparent

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During the 80s the pixelized sprites were drawn to be as realistic as possible given the inherent limitations, but when you make a retro-game now, you probably want to target the de-facto aesthetic itself, and then my guess is you don't want to go too far in the realism direction. Clever use of few animation frames and angles conveys this better than blindly just rendering and scaling down using some optimal resolution reduction algo..

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