3D doesn’t transfer well to stylized 2D. That’s one of the primary reasons why people are still doing it manually. Pixel art also has a much lower barrier to create.
It's a very high barrier. Because you can't interpolate animation, or move bones around, or slap a different texture if you don't like something.
Every motion in every direction has to be animated. It's akin to creating animation by drawing every change on a separate sheet of paper, photographing it, and then stitching together.
The barrier of entry is indeed low. It doesn't take much to start sketching some pixel images. Making a coherent animated whole out if it? Very labor intensive and hard.
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3D doesn’t transfer well to stylized 2D. That’s one of the primary reasons why people are still doing it manually. Pixel art also has a much lower barrier to create.
It's a very high barrier. Because you can't interpolate animation, or move bones around, or slap a different texture if you don't like something.
Every motion in every direction has to be animated. It's akin to creating animation by drawing every change on a separate sheet of paper, photographing it, and then stitching together.
The barrier of entry is indeed low. It doesn't take much to start sketching some pixel images. Making a coherent animated whole out if it? Very labor intensive and hard.