You, sir, are a cruel cruel drug pusher. I cannot let this naked praise for DF go without a warning: you will straight up lose days to this game if you try to figure it out. I lost, literally lost, 96 hours to DF before I wised up and purged it from my hard drive. Even so, its delicious caverns of dirt-to-be-excavated and dwarfs to be managed still tempts me, beckons me back. So far, I've held fast.
Thanks, I actually have a long history with roguelikes and tried to write a 7drl myself once (zengarden. you're a monk, and you tend a garden. occasionally you get stuff through the letter box, has a notion of crafting that I took from df. that's it). While many roguelikes are just tweaks of the hack model, the form itself allows a solo dev to focus on gameplay and build something complete. Hence, the genre has stacks of potential for innovation.
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If you're looking, dwarf fortress is pretty neat. It's all ascii art, but the underlying mechanics are fantastically complicated.
You, sir, are a cruel cruel drug pusher. I cannot let this naked praise for DF go without a warning: you will straight up lose days to this game if you try to figure it out. I lost, literally lost, 96 hours to DF before I wised up and purged it from my hard drive. Even so, its delicious caverns of dirt-to-be-excavated and dwarfs to be managed still tempts me, beckons me back. So far, I've held fast.
tl;dr: df is cocaine
Thanks, I actually have a long history with roguelikes and tried to write a 7drl myself once (zengarden. you're a monk, and you tend a garden. occasionally you get stuff through the letter box, has a notion of crafting that I took from df. that's it). While many roguelikes are just tweaks of the hack model, the form itself allows a solo dev to focus on gameplay and build something complete. Hence, the genre has stacks of potential for innovation.