While I agree with most of the points the author makes, I can't see why he would concentrate on video games. It's not much harder to be addicted to the internet, or to anime or visual novels (see the Japanese hikkikomori), or to anything else that we can play/watch/do alone in the comfort of our own rooms. And these other addictions have much the same effect as those the author describes. In fact, I'd wager that most people who have played a game like Diablo 2 or World of Warcraft for a long time don't continue to do so because of the game itself, which has lost its immersive quality for a long time, but rather because of the friends they made, and the alternate society they are a part of. The greatest danger of MMORPGs is in my opinion that they are social games.
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While I agree with most of the points the author makes, I can't see why he would concentrate on video games. It's not much harder to be addicted to the internet, or to anime or visual novels (see the Japanese hikkikomori), or to anything else that we can play/watch/do alone in the comfort of our own rooms. And these other addictions have much the same effect as those the author describes. In fact, I'd wager that most people who have played a game like Diablo 2 or World of Warcraft for a long time don't continue to do so because of the game itself, which has lost its immersive quality for a long time, but rather because of the friends they made, and the alternate society they are a part of. The greatest danger of MMORPGs is in my opinion that they are social games.