In order:
internet.com (went IPO in 1999, acquired in 2008 (or thereabout, I was no longer involved when it was acquired)
Earthweb (went IPO in 1997, acquired by internet.com in 2000)
Net Quotient (acquired by Applicom in 1999)
Boo.com (crashed and burned in 2000)
Moveablemedia (acquired by HSBC in 2001)
I then did the Wall Street thing for a while, building cool payment stuff for banks and big tech companies.
Last year, I started working on the outline of Keepskor (not fully revealing what it's about except for broad stuff like the fact that it will be in the general space of social, mobile, and include things like localization :) ). Earlier this year, I left the cushy Wall St. job (I felt I was getting overly fat and happy) to focus on this full-time. The core ideas sketched out for Keepskor are still there but the way in which we're interpreting them have radically changed. We've done some market research to validate the core concepts, built a prototype, crashed and burned it, rearchitected and reengineered and are now getting closer to what I consider a solid alpha.
Comments
In order: internet.com (went IPO in 1999, acquired in 2008 (or thereabout, I was no longer involved when it was acquired) Earthweb (went IPO in 1997, acquired by internet.com in 2000) Net Quotient (acquired by Applicom in 1999) Boo.com (crashed and burned in 2000) Moveablemedia (acquired by HSBC in 2001)
I then did the Wall Street thing for a while, building cool payment stuff for banks and big tech companies.
Last year, I started working on the outline of Keepskor (not fully revealing what it's about except for broad stuff like the fact that it will be in the general space of social, mobile, and include things like localization :) ). Earlier this year, I left the cushy Wall St. job (I felt I was getting overly fat and happy) to focus on this full-time. The core ideas sketched out for Keepskor are still there but the way in which we're interpreting them have radically changed. We've done some market research to validate the core concepts, built a prototype, crashed and burned it, rearchitected and reengineered and are now getting closer to what I consider a solid alpha.