Minecraft demonstrates that (despite its possibly-inefficient coding) unique voxel based geometry is cpu heavy, and to pretend otherwise is fraud. From the outset it's obvious that recursion is affording the 'infinite' tag for this technology.
Interestingly this technology or even this idea isn't anything new. A nice way of summarising it is 3d fractals, sure it's infinite and richly detailed. But it's the same thing over and over again.
No it doesn't. It demonstrates that Minecraft's solution is heavy. Minecraft is a cellular automaton. That's why its slow. It would be a mistake to believe that minecraft demonstrates the effectiveness of voxel technology.
Try to reply with examples(and when you do avoid choosing examples that follow confirmation bias) instead of broad-unbased refutations.
Minecraft clearly demonstrates the comparitive heaviness of using voxel arrays to represent a world in contrast to a polygon mesh. This point is trivial, and is not unique to Minecraft.
Additionally I'm finding a large number of comments that begin with "No it doesn't", then either stating an identical argument to the parent, or not attempting to refute the parent comment at all. If you're doing this for "points" then shame on you.
Comments
Minecraft demonstrates that (despite its possibly-inefficient coding) unique voxel based geometry is cpu heavy, and to pretend otherwise is fraud. From the outset it's obvious that recursion is affording the 'infinite' tag for this technology.
Interestingly this technology or even this idea isn't anything new. A nice way of summarising it is 3d fractals, sure it's infinite and richly detailed. But it's the same thing over and over again.
No it doesn't. It demonstrates that Minecraft's solution is heavy. Minecraft is a cellular automaton. That's why its slow. It would be a mistake to believe that minecraft demonstrates the effectiveness of voxel technology.
Try to reply with examples(and when you do avoid choosing examples that follow confirmation bias) instead of broad-unbased refutations.
Minecraft clearly demonstrates the comparitive heaviness of using voxel arrays to represent a world in contrast to a polygon mesh. This point is trivial, and is not unique to Minecraft.
Additionally I'm finding a large number of comments that begin with "No it doesn't", then either stating an identical argument to the parent, or not attempting to refute the parent comment at all. If you're doing this for "points" then shame on you.