Comment on Exploring Euclideon's Unlimited Detail EngineparentComments−VMG14y> but voxels fill the entire object denselyI was under the impression that they fill the object's hull−wladimir14yI guess you could do that, make the objects hollow. But that will obliterate the "low hanging" advantages of voxels such as destructable terrains, being able to cut things in pieces, realistic physics simulation etc...
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> but voxels fill the entire object densely
I was under the impression that they fill the object's hull
I guess you could do that, make the objects hollow. But that will obliterate the "low hanging" advantages of voxels such as destructable terrains, being able to cut things in pieces, realistic physics simulation etc...