I'd really like to know how much memory is being used per unique model. Until we see more than a couple different models being re-used everywhere, I'm going to stay skeptical. Also his reasoning for the lack of variety of '3 weeks before Gamescom' sounds a bit BS to me, as this video has been around for much longer than Euclideon's last media-spree: http://www.youtube.com/watch?v=KSvptZCJGyI. You would think they would have created at least one demo with a larger variety of objects by this point.
I'm also very suspicious of all this recent positive coverage of Euclideon. There was a pretty suspect feature on Euclideon on an Australian game review show called Good Game a couple weeks back, talking with this same guy, and not really making much mention of the skepticism involved (or at all if I remember correctly), and as far as I know no outspoken skeptics have been able to get their hands on it. The clip from Good Game can be seen here: http://www.youtube.com/watch?v=f_ndZ8ETbqU
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I'd really like to know how much memory is being used per unique model. Until we see more than a couple different models being re-used everywhere, I'm going to stay skeptical. Also his reasoning for the lack of variety of '3 weeks before Gamescom' sounds a bit BS to me, as this video has been around for much longer than Euclideon's last media-spree: http://www.youtube.com/watch?v=KSvptZCJGyI. You would think they would have created at least one demo with a larger variety of objects by this point.
I'm also very suspicious of all this recent positive coverage of Euclideon. There was a pretty suspect feature on Euclideon on an Australian game review show called Good Game a couple weeks back, talking with this same guy, and not really making much mention of the skepticism involved (or at all if I remember correctly), and as far as I know no outspoken skeptics have been able to get their hands on it. The clip from Good Game can be seen here: http://www.youtube.com/watch?v=f_ndZ8ETbqU