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Comment on Exploring Euclideon's Unlimited Detail Engineparent

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Comanche had shitty detail, as did all the games that came after (Delta Force, etc.) that used the same engine. With this you can zoom down to the pebble.

Supposing this is legit, I'm cautiously optimistic, homie has probably uncovered some very novel techniques that allow the granular level of detail you couldn't do before with voxels, with optimizations that don't require GPU .. this is pretty amazing.

Comanche had shitty detail because it was running on 19 year old hardware. Scale that up 10,000x and refine the algorithms over a couple decades and Dell's demo is the logical result.

Well, see above, it actually wasn't true voxels in this sense.

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