There is an art to conveying a feeling with limited resources. That's what makes early computer game images (the good ones... because there were plenty of bad ones) so special.
The same could be said even more strongly for words. I'm not a writer and I don't remember everything, but someone famous once said something about eliminating everything non-essential from writing to make it better. That's what makes a writer really great.
Even so, the AI-upscaled versions of the original art are impressive.
I said it before on this topic, and I'll repeat it. We will someday (soonish) have games where the art is generated in real time, unique for each player, based on good inputs. And it will be awesome. Every play and every experience will be relatively unique, but most or all of the plays will be excellent. That's an exciting prospect.
Why stop at the art? We'll have unique storylines and characters as well. Possibly even unique gameplay, although at that point we would pretty much be close to some sort of AGI anyway.
Comments
The before and after are great.
There is an art to conveying a feeling with limited resources. That's what makes early computer game images (the good ones... because there were plenty of bad ones) so special.
The same could be said even more strongly for words. I'm not a writer and I don't remember everything, but someone famous once said something about eliminating everything non-essential from writing to make it better. That's what makes a writer really great.
Even so, the AI-upscaled versions of the original art are impressive.
I said it before on this topic, and I'll repeat it. We will someday (soonish) have games where the art is generated in real time, unique for each player, based on good inputs. And it will be awesome. Every play and every experience will be relatively unique, but most or all of the plays will be excellent. That's an exciting prospect.
Why stop at the art? We'll have unique storylines and characters as well. Possibly even unique gameplay, although at that point we would pretty much be close to some sort of AGI anyway.