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Comment on Using Stable Diffusion's img2img on some old Sierra titles

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Yeah, it’s amazing that things like Stable Diffusion can make coherent looking images. But why? Why convert iconic EGA and VGA *art* into algorithmic representations? To me, it doesn’t improve on the originals in any way. I would never play a game with the graphics replaced by these. To me, it is the constraints of older technologies that led artists to create imaginative works that transcended the materials available (big pixels with a limited palette) and helped create worlds where your own imagination could run wild. Replacing these images with photo realistic Thomas Kinkade-esque treacle is an abomination.

Why do people always ask “why?” on these things? Not everything has to be “useful” or have commercial value. The original games aren’t going anywhere. People just enjoy doing this kind of stuff, pushing the technology to make interesting things.

I’m not criticizing it because it’s not useful. I’m criticizing it because it is not art, and it is anti-humanist.

"""At the 1983 Academy Awards, Oscar voters declined to nominate [Tron’s] pioneering special effects. Lisberger said it was because they felt using computers as an animation tool was cheating.""" - https://www.moviefone.com/2017/07/08/19-things-you-never-kne...

Who said it's art? It's new and cool and fascinating. That's all.

Contrary to what you wrote, these AI-generated ones aren't replacing the originals. The originals are still there.

Sorry, but I think you're reading way too much into this... it's a fun toy, it's not replacing game art and it's not an "abomination". It's cool and new. That's all.

Of course it is art. The thing that makes it art is the human thought process and intention, regardless of how the final result turns out.

Oh, and the pictures look like shit.

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