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Comment on Using Stable Diffusion's img2img on some old Sierra titles

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I found the intro of one of the kings quest games run through SD a few days ago, but can't seem to find it now. It wasn't that impressive since I guess there wasn't much fine tuning going on, but I liked the general idea. It had a few funny hiccups, but I'd have expected much more erratic behavior, because there is no information shared between frames (I guess). But maybe this concept can be improved upon?

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